"(only his system doesn't blur out the shadow to get the soft shadow look.)"
Ohhhh yes it does!
I just haven't released it to the public yet.
Well I did give a copy to one fellow. But it's incomplete, I jus thaven't copied the code to the static shadow routines, and I was holding off till I did distance based fading from entity centers.
"what impresses me is the blurring, it looks alot like SoftShadow technique, where the closer the object is, the crispier the shadow is, and vice-versa"
I suppose this is the next thing people are going to ask me to add. :-)
Ohhhh yes it does!
I just haven't released it to the public yet.
Well I did give a copy to one fellow. But it's incomplete, I jus thaven't copied the code to the static shadow routines, and I was holding off till I did distance based fading from entity centers.
"what impresses me is the blurring, it looks alot like SoftShadow technique, where the closer the object is, the crispier the shadow is, and vice-versa"
I suppose this is the next thing people are going to ask me to add. :-)