Woo-hoo! Unreal II-esque Lightmaps!

Miscellaneous Forums/Content Creation Tools/Woo-hoo! Unreal II-esque Lightmaps!

These are going to look great with tons of pipes and details dripping from the walls. Casting shadows off the detail meshes takes a while to calculate, but the results are worth a high-quality compile.

Thanks again to Ed for pushing me to go in the UT2003 direction.