With Spherical mapping you will always have deformation at each pole if you use a standard texture.
You can reduce this distortion to just the one pole using Shrink-Wrapping.
To eliminate the distortion completely you have to use a texture that has been prepared for use as a Spherical map. This is a procedure that distorts the map prior to mapping so that when it is applied no distortion appears.
You can create this type of texture with a program like Texture Maker.
You can reduce this distortion to just the one pole using Shrink-Wrapping.
To eliminate the distortion completely you have to use a texture that has been prepared for use as a Spherical map. This is a procedure that distorts the map prior to mapping so that when it is applied no distortion appears.
You can create this type of texture with a program like Texture Maker.