fps counter

Blitz3D Forums/Blitz3D Programming/fps counter

Using this FPS counter (with Flip False):
;Framecounter--------------------------------------------
Framecounter_counter=Framecounter_counter+1
If Framecounter_time=0 Then Framecounter_time=MilliSecs()
If Framecounter_time+1001 <MilliSecs() Then
Framecounter_framerate=Framecounter_counter
Framecounter_counter=0
Framecounter_time=MilliSecs()
EndIf


I get an FPS number of ~750. So your counter should be correct. :)