I see what you mean.
Heres the code again, with your framerate counter included (I hope correctly) However now I am getting results of 700+ Is this right???
Heres the code again, with your framerate counter included (I hope correctly) However now I am getting results of 700+ Is this right???
ClearWorld Graphics3D 800,600,32,0 SetBuffer BackBuffer() AmbientLight 200,200,200 redcube=CreateCube() PositionEntity redcube,10,10,10 EntityColor redcube,200,10,10 greencube=CreateCube() PositionEntity greencube,5,5,15 EntityColor greencube,10,200,10 bluecube=CreateCube() PositionEntity bluecube,15,5,15 EntityColor bluecube,10,10,200 toplight=CreateLight(1) PositionEntity toplight,-20,40,20 PointEntity toplight,redcube sidelight=CreateLight(1) PositionEntity sidelight,30,10,10 PointEntity sidelight,redcube cam=CreateCamera() CameraViewport cam,0,0,800,600 PositionEntity cam,10,5,10 PointEntity cam,redcube MoveEntity cam,0,0,-10 ms_passed = MilliSecs() Local fps While Not KeyDown(1) TurnEntity redcube,1,0,0 TurnEntity greencube,0,1,0 TurnEntity bluecube,0,0,1 If (MilliSecs() - ms_passed) >= 1000 ms_passed = MilliSecs() fps = tot_frames tot_frames = 0-1 EndIf tot_frames = tot_frames + 1 UpdateWorld RenderWorld Text 0,260,"Frames Rendered Per Second: "+fps+" " Flip Wend ClearWorld EndGraphics End