Hi,
Blitz checks for redundant state changes, so if you set the same texture twice in a row the hit is minimal (ie: Blitz's fault!).
But transform changes (ie: different entities) also cause a big hit, so the more the entities you have - even if they share the same texture - the bigger the hit.
Blitz checks for redundant state changes, so if you set the same texture twice in a row the hit is minimal (ie: Blitz's fault!).
But transform changes (ie: different entities) also cause a big hit, so the more the entities you have - even if they share the same texture - the bigger the hit.