Surface count slowdown...

Blitz3D Forums/Blitz3D Programming/Surface count slowdown...

big10p: I ran the test on my P3 1Ghz with a GF4 MX 440. If I combine the cubes into one mesh with one surface (using AddMesh) the framerate jumps up to 65-68 FPS. Quite a bit improvement.

sswift: I was under the assumption surfaces were slow because of the underlying texture switching going on?