I just had this problem.
My guess is it's your/blitz's mousehandling.
Try putting these lines after Flip:
For n=1 to 10 ; or 20
Delay 1 ;or 2
Next
Delay It?
Well, just to test if it is indeed mouseevents queing up.
That loop lets Blitz get rid of a few of the queed mouse events.
In my latest app, I fixed it by waiting for mouse/keyboard events in a loop after Flip statement. Not a good soulution for a game, but in this case it worked ok.
I'm still looking for a better workaround, maybe a dll with a mouse hook will work...
My guess is it's your/blitz's mousehandling.
Try putting these lines after Flip:
For n=1 to 10 ; or 20
Delay 1 ;or 2
Next
Delay It?
Well, just to test if it is indeed mouseevents queing up.
That loop lets Blitz get rid of a few of the queed mouse events.
In my latest app, I fixed it by waiting for mouse/keyboard events in a loop after Flip statement. Not a good soulution for a game, but in this case it worked ok.
I'm still looking for a better workaround, maybe a dll with a mouse hook will work...