Have you used the Collisions command to establish collision relationships between types?
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In what way?
I have used EntityCollided and CountCollisions is that enough?
Do you have UpdateWorld in your main loop? Kind of a "duh!" thing but I've forgotten a few times myself.
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Yeah - Ive learnt that from previous mistakes :)
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In what way?
I have used EntityCollided and CountCollisions is that enough?
Do you have UpdateWorld in your main loop? Kind of a "duh!" thing but I've forgotten a few times myself.
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Yeah - Ive learnt that from previous mistakes :)