EntityType is set correctly (I am sure)
bullets=Type 3
planets,stars and asteroids =Type 7,8,9
here is some code that I have taken from my program:
bullets=Type 3
planets,stars and asteroids =Type 7,8,9
here is some code that I have taken from my program:
; Fire Bullet .Bullet_Fire ;limit fire-rate If (MilliSecs()-fire_rate)<bullet_recharge Then Return PlaySound primarysound fire_rate=MilliSecs() NewBullet.Ship_Bullet = New Ship_Bullet Newbullet\x#=EntityX#(ship) Newbullet\y#=EntityY#(ship) Newbullet\z#=EntityZ#(ship) Newbullet\range=gun_range Newbullet\bullet_sprite=CopyEntity (bullet) EntityType newbullet\bullet_sprite,3 EntityRadius Newbullet\bullet_sprite,0.4,0.4 EntityPickMode Newbullet\bullet_sprite,3,0 PositionEntity newbullet\bullet_sprite,newbullet\x#,newbullet\y#,newbullet\z# EntityType Newbullet\bullet_sprite,3 shipp#=EntityPitch#(ship) shipy#=EntityYaw#(ship) shipr#=EntityRoll#(ship) RotateEntity newbullet\bullet_sprite,shipp,shipy,shipr EntityRadius newbullet\bullet_sprite,10,10 EntityPickMode newbullet\bullet_sprite,1 Return ;Bullet Collisions and movement .Bullet_Coll For ThisBullet.Ship_Bullet = Each Ship_Bullet If thisbullet\range<1 Then FreeEntity thisbullet\bullet_sprite:Delete thisbullet:Exit MoveEntity thisbullet\bullet_sprite,0,0,bullet_speed Thisbullet\range=thisbullet\range-(bullet_speed) If CountCollisions(thisbullet\bullet_sprite)>0 Gosub Bullet_Collide Exit EndIf Next Return .Bullet_collide ;Check collision with Stars If EntityCollided (thisbullet\bullet_sprite,8)>0 Gosub create_new_impact Return EndIf ;Check collision with Planets If EntityCollided (thisbullet\bullet_sprite,9)>0 Gosub create_new_impact Return EndIf ;Check collision with Roids If EntityCollided (thisbullet\bullet_sprite,7)>0 Gosub create_new_impact Return EndIf ; (Create new impact) .create_new_impact NewImpact.Impact_explosion = New impact_explosion Newimpact\sprite=CreateSprite() ScaleSprite newimpact\Sprite,10,10 PaintEntity newimpact\sprite,impact_brush newimpact\PosX=EntityX(thisbullet\bullet_sprite) newimpact\PosY=EntityY(thisbullet\bullet_sprite) newimpact\PosZ=EntityZ(thisbullet\bullet_sprite) newimpact\AnimFrame=0 FreeEntity thisbullet\bullet_sprite Delete thisbullet Return .impact_Anims For Impacts.impact_explosion=Each Impact_Explosion impacts\AnimFrame=(impacts\AnimFrame)+1 If impacts\AnimFrame>6 FreeEntity impacts\Sprite Delete impacts Exit EndIf BrushTexture impact_brush,impact_texture,impacts\Animframe PaintEntity impacts\Sprite,impact_brush Next Return Global sunlight=CreateLight(2) LightRange sunlight,10000 LightConeAngles sunlight,0,359 sectorfile=OpenFile("Libraries\Sectors"+sector$+"\Objects.DAT") ambient_red=ReadLine (SectorFile) ambient_green=ReadLine (SectorFile) ambient_blue=ReadLine (SectorFile) LightColor sunlight,ambient_red+15,ambient_green+10,ambient_blue+5 AmbientLight ambient_red,ambient_green,ambient_blue Faction$=ReadLine(sectorFile) max_stars=ReadLine (SectorFile) For sf = 1 To max_stars setup_star.sector_star = New sector_star setup_star\name$=ReadLine (SectorFile) setup_star\class$=ReadLine (SectorFile) setup_star\PosX=ReadLine (SectorFile) setup_star\PosY=ReadLine (SectorFile) setup_star\PosZ=ReadLine (SectorFile) setup_star\ScaleX=ReadLine (SectorFile) setup_star\ScaleZ=ReadLine (SectorFile) setup_star\Sprite=LoadSprite("Visual\Sectors"+sector$+"\S"+sf+".bmp") SpriteViewMode setup_star\sprite,1 ScaleSprite setup_star\sprite,setup_star\ScaleX,setup_star\ScaleZ PositionEntity setup_star\sprite,setup_star\posX,setup_star\PosY,setup_star\PosZ PositionEntity sunlight,setup_star\posX,setup_star\PosY,setup_star\PosZ NameEntity setup_star\Sprite,"Star" EntityType setup_star\sprite,8 EntityRadius setup_star\Sprite,setup_star\ScaleX,setup_star\ScaleZ EntityPickMode setup_star\sprite,1 Next max_planets=ReadLine (SectorFile) For pf = 1 To max_planets setup_planet.sector_planet = New sector_planet setup_planet\name$=ReadLine (SectorFile) setup_planet\Class$=ReadLine (SectorFile) setup_planet\PosX=ReadLine (SectorFile) setup_planet\PosY=ReadLine (SectorFile) setup_planet\PosZ=ReadLine (SectorFile) setup_planet\ScaleX=ReadLine (SectorFile) setup_planet\ScaleY=ReadLine (SectorFile) setup_planet\ScaleZ=ReadLine (SectorFile) ringed=ReadLine (sectorfile) setup_planet\Texture=LoadTexture("Visual\Sectors"+sector$+"\P"+pf+"Text.jpg",9) setup_planet\mesh=CreateSphere(50) PositionEntity setup_planet\mesh,setup_planet\posX,setup_planet\posY,setup_planet\posZ EntityTexture setup_planet\mesh,setup_planet\texture EntityShininess setup_planet\mesh,0.4 ScaleMesh setup_planet\mesh,setup_planet\scaleX,setup_planet\scaleY,setup_planet\scaleZ If ringed=1 setup_planet\ring_sprite=LoadSprite("Visual\Sectors"+sector$+"\P"+pf+"Ring.jpg") SpriteViewMode setup_planet\ring_sprite,2 EntityFX setup_planet\ring_sprite,16 EntityAlpha setup_planet\ring_sprite,0.9 ScaleSprite setup_planet\ring_sprite,setup_planet\scaleX*2,setup_planet\ScaleZ*4 PositionEntity setup_planet\ring_sprite,setup_planet\posX,setup_planet\posY,setup_planet\posZ TurnEntity setup_planet\ring_sprite,90,0,0 EntityParent setup_planet\ring_sprite,setup_planet\mesh EndIf atmosphere=ReadLine (SectorFile) If atmosphere=1 setup_planet\atmos_sprite=LoadSprite("Visual\Images\Jet.jpg",11) EntityAlpha setup_planet\atmos_sprite,0.8 EntityFX setup_planet\atmos_sprite,29 SpriteViewMode setup_planet\atmos_sprite,3 ScaleSprite setup_planet\atmos_sprite,setup_planet\scaleX*1.5,setup_planet\ScaleZ*1.5 PositionEntity setup_planet\atmos_sprite,setup_planet\posX,setup_planet\posY,setup_planet\posZ EntityParent setup_planet\atmos_sprite,setup_planet\mesh EndIf NameEntity setup_planet\Mesh,"Planet" EntityType setup_planet\mesh,9 EntityRadius setup_planet\mesh,setup_planet\ScaleX,setup_planet\ScaleZ EntityPickMode setup_planet\mesh,1 Next max_roids=ReadLine (SectorFile) For rf = 1 To max_roids setup_roid.sector_roid=New sector_roid composition=50 setup_roid\ice=Rnd(0,70) composition=composition-(setup_roid\ice) setup_roid\construction_minerals=Rnd(0,composition) composition=composition-(setup_roid\construction_minerals) setup_roid\precious_metals=Rnd(0,composition) composition=composition-(setup_roid\precious_metals) setup_roid\hydrocarbons=Rnd(0,composition) composition=composition-(setup_roid\hydrocarbons) setup_roid\radioactives=Rnd(0,composition) composition=composition-(setup_roid\radioactives) setup_roid\debris=composition+30 roid_seg=Rand(3,9) setup_roid\mesh=CreateSphere(roid_seg) roidtxt$=Rand(1,4) setup_roid\texture=LoadTexture("Visual\3D\roid"+roidtxt$+"txt.bmp") setup_roid\PosX=Rnd(-50000,50000) setup_roid\PosY=Rnd(-10000,10000) setup_roid\PosZ=Rnd(-50000,50000) PositionEntity setup_roid\mesh,setup_roid\posX,setup_roid\PosY,setup_roid\PosZ scalerX#=Rnd(1,15) scalerY#=Rnd(1,15) scalerZ#=Rnd(1,15) ScaleEntity setup_roid\mesh,scalerX#,scalerY#,scalerZ# EntityType setup_roid\mesh,7 EntityRadius setup_roid\mesh,ScalerX,ScalerZ EntityPickMode setup_roid\mesh,1 EntityTexture setup_roid\mesh,setup_roid\texture setup_roid\name$="Asteroid "+rf+(setup_roid\ice+setup_roid\posX) NameEntity setup_roid\mesh,"Asteroid" Next max_objects=ReadLine (SectorFile) For bf=1 To max_objects setup_object.sector_object=New sector_object setup_object\name$=ReadLine (SectorFile) setup_object\class$=ReadLine (SectorFile) setup_object\scaleX=ReadLine (SectorFile) setup_object\scaleY=ReadLine (SectorFile) setup_object\ScaleZ=ReadLine (SectorFile) setup_object\PosX=ReadLine (SectorFile) setup_object\PosY=ReadLine (SectorFile) setup_object\PosZ=ReadLine (SectorFile) setup_object\mesh=LoadMesh("Visual\3d"+setup_object\class$+".b3d") setup_object\texture=LoadTexture("Visual\3d"+setup_object\class$+"txt.bmp") setup_object\RotX#=ReadLine (SectorFile) setup_object\RotY#=ReadLine (SectorFile) setup_object\RotZ#=ReadLine (SectorFile) setup_object\Shield=ReadLine (SectorFile) setup_object\Hull=ReadLine (SectorFile) setup_object\Friend_or_foe=ReadLine (SectorFile) setup_object\Dock_Here=ReadLine (SectorFile) PositionEntity setup_object\mesh,setup_object\posX,setup_object\PosY,setup_object\PosZ ScaleEntity setup_object\mesh,setup_object\scaleX,setup_object\scaleY,setup_object\scaleZ NameEntity setup_object\mesh,"Construction" EntityType setup_object\mesh,10 EntityTexture setup_object\mesh,setup_object\texture EntityRadius setup_object\mesh,ScaleX,ScaleZ EntityPickMode setup_object\mesh,1 Next CloseFile sectorfile skyboxt=LoadTexture("Visual\Sectors"+sector$+"\box.bmp",11) skybox1=CreateSphere(30) FlipMesh skybox1 EntityTexture skybox1,skyboxt ScaleEntity skybox1,15,15,15 EntityOrder skybox1,1 EntityAlpha skybox1,0.5 For collision_value=8 To 11 For check_roid_Collisions.sector_roid=Each sector_roid If EntityCollided (check_roid_Collisions\mesh,11) >0 FreeEntity check_roid_Collisions\mesh Delete check_roid_Collisions EndIf Next Next