I wasn't going to pimp LightBulb on this forum any more, but I can't help myself in this case as it does EXACTLY what you are asking for.
It'll let you import meshes and position/rotate them freely, lightmap them, and let you attach a HUGE amount of information to ANY individual object. What this means is that you can use whatever 'dummy' objects you like, then attach whatever information you like to each one (eg. "Pathfinding Node", ID number, Node Name, "Invisible", Weighting, etc.).
This isn't limited to nodes - if you had a 'medipack' mesh you could assign data to that as well (eg. "Name=Medipack", "100%", "HelloWorld", 3, 51.4, 22432234, Alpha 0.4324, - you get the idea :) )
It comes with a loader that imports all this information and attaches it to each object using Blitz 'types'.
Example :-
http://www.binary-people.com/downloads/lbexamplelevel.zip
There are other programs, but I'll let other people pimp their own stuff! :)
I probably shouldn't have called it 'LightBulb', 'cos a lot of people think it's JUST a lightmapper. They find out about all the stuff I've just mentioned after they buy it.
;)
It'll let you import meshes and position/rotate them freely, lightmap them, and let you attach a HUGE amount of information to ANY individual object. What this means is that you can use whatever 'dummy' objects you like, then attach whatever information you like to each one (eg. "Pathfinding Node", ID number, Node Name, "Invisible", Weighting, etc.).
This isn't limited to nodes - if you had a 'medipack' mesh you could assign data to that as well (eg. "Name=Medipack", "100%", "HelloWorld", 3, 51.4, 22432234, Alpha 0.4324, - you get the idea :) )
It comes with a loader that imports all this information and attaches it to each object using Blitz 'types'.
Example :-
http://www.binary-people.com/downloads/lbexamplelevel.zip
There are other programs, but I'll let other people pimp their own stuff! :)
I probably shouldn't have called it 'LightBulb', 'cos a lot of people think it's JUST a lightmapper. They find out about all the stuff I've just mentioned after they buy it.
;)