Pepsi,
This is not so. We agreed to use 3DS Max for .3DS format, Light/Shadow Mapping and other editing features. Any software that can generate or convert 3D geometry format to .3DS is exceptable. The PLASMA Engine does NOT use Max script directly, Max Script is converted into PLASMA Script(based on Blitz3D). The Scripting Language and be written using any text editor.
There are several custom editors being written to perform special editing of game objects for the engine, ie: particle editor, verlet physics editor, etc.
TL
8| Max Script? Dang it, that means I will have to shell out 3 zillion dollars for 3D Studio Max for an open source project? ;)
This is not so. We agreed to use 3DS Max for .3DS format, Light/Shadow Mapping and other editing features. Any software that can generate or convert 3D geometry format to .3DS is exceptable. The PLASMA Engine does NOT use Max script directly, Max Script is converted into PLASMA Script(based on Blitz3D). The Scripting Language and be written using any text editor.
There are several custom editors being written to perform special editing of game objects for the engine, ie: particle editor, verlet physics editor, etc.
TL