Deleting individual Triangles/Vertices?

Blitz3D Forums/Blitz3D Programming/Deleting individual Triangles/Vertices?

Hi ppl. Im fiddling around abit with some dynamic mesh creation and Ive got a lil prob.

I need to be able to delete individual Triangles from a mesh at runtime. I allready know the indices of the triangles I need to delete. it's just a matter of finding a command like DeleteTris( Surface, index )..

Anyone did something like this before and care to share some pointers? If at all possible i'd like a method wich does not require a loop

e.g:
For n = 1 to CountTriangles( surface )
...
Next

as stated earlier, I allready know the indices of the triangles I need removed.

Thakns in advance.