Global tags/variables

Blitz3D Forums/Blitz3D Programming/Global tags/variables

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I am wondering whether I am defining global right...

In the "EntityPitch#" help it says that you can find the global entity pitch by using "EntityPitch# ( entity[,global] )"

So I have tried
"EntityPitch# ( entity, 1 )"
"EntityPitch# ( entity, true )"
"EntityPitch# ( entity, globaltag )"

I am trying to get the global values for each of these
but when I write them to the debuglog the entity pitch equals 0 when it is rightside up and 0 when its upside down, 90 when its straight up and 90 when its straight down. (shouldn't it be 0,180, 360, 90, 270 and if not how would I get these values?).