That's actually a very good question though - if surface slowdown is primarily caused by state changes on the video card, caused by the need to switch textures, what happens if you're not using textures?
And is drawing consecutive objects that use the same texture any faster than drawing different ones? And if the answer to both of the above is no, then is this a possible avenue for future optimisation?
And is drawing consecutive objects that use the same texture any faster than drawing different ones? And if the answer to both of the above is no, then is this a possible avenue for future optimisation?