particles

Blitz3D Forums/Blitz3D Programming/particles

Dude, you should NOT need that many pivots. I didnt post on the other forum cause I figured everyone had said it enough. Ive coded probably 10 different particle systems, all imporovements on older systems, but total re codes none the less. I feel qualified to tell you, you are doing things drastically wrong. Your going to make your game/ application Utterly useless with the pivot/particle counts your talking?

Perhaps give us a bit more details on what you want to accomplish, and we can help you make an effective, efficient system.