Tough one... for those with RTS experience

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I've noticed the warcraft3 maps have a lot of fringe elements.
Its an old technique in 2d games where everything was made out of tiles. You have say.. urm.. a pile of hay. The pile of hay fills on tile but overlaps other tiles. So for one
haystack tile, you actually draw a 3*3 tile.
however, they did this on their own wacked out hi-res heightfield doohicky which I really think is quite cool.
You could make one big bitmap and then cut it up into sections and paste each section to a heightfield/mesh type system.
So, if each heightfield had a 128*128 texture and there were 64 sections set into an 8*8 grid, then I think you'd be getting pretty close to what warcraft looks like.

That'd probably be the easiest way. Maybe not the best way.
If you used a bunch of different heightfields, you'll notice
the seams where they meet because the normals wouldnt be the
same. But if you made them meshes, you could smooth the seams out.

I really have no idea if this would work that well since I've never tried it. But it seems quite feasible.