The easiest way is to give the textures that should use the alpha channel a special keyword, or saving them in another format than the rest of the textures. You can then use TextureFilter to load them with alpha channels automatically.
Like so:
Fredborg
Like so:
; This will load all textures with "ALPHA" in ; their filename, with the alpha channel intact. TextureFilter "ALPHA",1+2+8 ; This will load all textures with the ".tga" file ; extension, with the alpha channel intact. TextureFilter ".tga",1+2+8That should do the trick,
Fredborg