Importing Alpha Information with Model

Miscellaneous Forums/Content Creation Tools/Importing Alpha Information with Model

The easiest way is to give the textures that should use the alpha channel a special keyword, or saving them in another format than the rest of the textures. You can then use TextureFilter to load them with alpha channels automatically.

Like so:
; This will load all textures with "ALPHA" in 
; their filename, with the alpha channel intact.
TextureFilter "ALPHA",1+2+8

; This will load all textures with the ".tga" file
; extension, with the alpha channel intact.
TextureFilter ".tga",1+2+8
That should do the trick,
Fredborg