Retro, You're right, there's not a whole lot of detail on the textures, each model only has 1 surface using a 128x128 texture. The relection map is also 128x128
With regards to the game I'm not too concerned about the detail as these ships won't be viewed up close. I'm doing a Xenon2 / Uriduim style game that plays like a 2D game but uses 3D graphics, and therefore there are going to be a lot of ships on screen at one time. Hence bold colours rather than fine detail.
The main ship has more detail as this will sometimes be viewed up close. For example when it docks with the mothership to enter the shop or you enter the core of a big ship you're trying to destroy, I'm going to have a 3D engine based cut scene.
With regards to the game I'm not too concerned about the detail as these ships won't be viewed up close. I'm doing a Xenon2 / Uriduim style game that plays like a 2D game but uses 3D graphics, and therefore there are going to be a lot of ships on screen at one time. Hence bold colours rather than fine detail.
The main ship has more detail as this will sometimes be viewed up close. For example when it docks with the mothership to enter the shop or you enter the core of a big ship you're trying to destroy, I'm going to have a 3D engine based cut scene.