Phobos 3D Engine for BlitzPlus

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Yeah yeah, I'll have you know I just sent out a pretty good beta. I should get some Blitz beta testers.

Dude, you know how much easier CS would have been if I had the engine first? Of course, without CS I wouldn't have learned all this.

This is kind of a trip, because it's like the editor and the engine are one. For example, I could add a set of CSG commands, or a built-in lightmapper. Since I have control of everything, I can write the commands to support whatever I want. I think this is going to lead to some very good things.

But yeah, I'll focus on CS.