If its Biped Animation then you can use Valve's SMD exporter for Max. You can then use Milkshape to convert these to .b3d.
There is a tutorial on Blitzcoder explaining the process.
If its Mesh deformation then you'll have to wait for one of the Max Exporters to be finished. There are about 3 currently under development.
You can also use CharacterFX to create skeletal animation and export as .b3d
There is a tutorial on Blitzcoder explaining the process.
If its Mesh deformation then you'll have to wait for one of the Max Exporters to be finished. There are about 3 currently under development.
You can also use CharacterFX to create skeletal animation and export as .b3d