change
EntityType motel, TYPE_SCENERY
to
EntityType motel, TYPE_SCENERY,1
that should solve it, that iterates thru all the children of the mesh and makes them the same collision type
EntityType motel, TYPE_SCENERY
to
EntityType motel, TYPE_SCENERY,1
that should solve it, that iterates thru all the children of the mesh and makes them the same collision type