Do something like this:
Hope it makes sense :)
dx#=(object\destX-object\x) dy#=(object\destY-object\y) dz#=(object\destZ-object\z) ;Distance to destination dist#=sqr(dx*dx+dy*dy+dz*dz) object\dx#=( dx#/dist# ) * object\Speed# object\dy#=( dy#/dist# ) * object\Speed# object\dz#=( dz#/dist# ) * object\Speed# ;move object object\x=object\x+object\dx object\y=object\y+object\dy object\z=object\z+object\dz PositionEntity object\Entity,object\x,object\y,object\z
Hope it makes sense :)