limit on number of pivots

Blitz3D Forums/Blitz3D Programming/limit on number of pivots

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Joker I presume I pretty much know where you are going, I made things like pathfollower particles, meshform particles, flocking particles, etc. before. So go save your partner in crime's ass and tell him to use a custom datastructure! ;)

AND

If he cant work without pivots instance any ammount of pivots you need at one time from the datastructure (I'm talking about types when I say datastructure) and re-use them on all occasions!

ANYTHING you can do with 129000 pivots which will kill your game :P, you can also do with no pivots (if you like 3dmaths) or no more then 2 pivots that are being re-used.

good luck with it.