Hi joker
If its a Particle system why not use particles instead of pivots ?
Pivots are invisible entities - like a joint - if you propose to then parent a sprite to each of those 129,000 pivots then you will have serious slowdown.
It would make more sense to use a pivot as an emitter rather than as a reference to the particle itself, and Sprites/Tris for the actual particles.
You wouldn't need 129,000 emitters !
Maybe were just confusing terminology here ?
If its a Particle system why not use particles instead of pivots ?
Pivots are invisible entities - like a joint - if you propose to then parent a sprite to each of those 129,000 pivots then you will have serious slowdown.
It would make more sense to use a pivot as an emitter rather than as a reference to the particle itself, and Sprites/Tris for the actual particles.
You wouldn't need 129,000 emitters !
Maybe were just confusing terminology here ?