Screen-sized Sprites

Blitz3D Forums/Blitz3D Programming/Screen-sized Sprites

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

The use of a single sprite covering the entire screen can also cause a drop in framerate due to fill rate. If there isn't much else on screen at the same time you should be fine (I use sprites covering the screen all the time for my front-end menu) but if you are trying to overlay a HUD in your game a single sprite covering the entire screen would be a framerate killer.