Catmull Rom Function?

Blitz3D Forums/Blitz3D Programming/Catmull Rom Function?

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Sorry I think I posted this in the wrong forum before...

One of the things on my schedule tomorrow is to try improove on the interpolation my mesh deformation uses. ATM I'm using Linear which is ok but rather basic and quickly get's blocky if the samples are too big.

I was wondering if anyone has already done a Catmull Rom function before I have a crack at one, or if there is a better, more efficient way of interpolating morphing vertices?

If you have one or have some thoughts on this subject please post here.

Darkheart