Heh, guess I can hardly stand in the way of such strong public opinion - the RMB control is a goner.
Andy
Tactics - I'd like to think that'll be varied - some levels will be wide open plains, others will be complex mazes. But I'm perturbed that you hardly use the gun elevation to make long shots. I do want the player to engage in long distance firefights - I implemented blast damage as an incentive to 'soften up' distant targets.
Rotation of turret not being reset - agreed, this is a bug to fix
Foppy
The best tactic is to collect the key and activate your hub as soon as possible, and then boost engines and get down on the plain and (boost gun energy) lob shells at the enemy as they emerge from their fortress. You can pretty much wipe them out.
The voice is computer generated and reprocessed for effect.
Laser tanks - they do have a longer reload time than normal tanks. My best advice is boost speed, weave and get to higher ground/cover. But not stopping would be a start ;-)
MrTricks
I'm planning for upgrades that do give faster speed/greater yaw etc, but gun pitch will still be limited.
Yaw the gun with the tankbase. I could offer it as an option. I'd like the player to get used to an independant turret/tankbase and to not use the tankbase as an aiming tool though.
3rd person. Now on this I'm standing firm. There will be no 3rd person. Reason being that it breaks immersiveness and I want everything to happen through the perspective of the main character...
Andy
Tactics - I'd like to think that'll be varied - some levels will be wide open plains, others will be complex mazes. But I'm perturbed that you hardly use the gun elevation to make long shots. I do want the player to engage in long distance firefights - I implemented blast damage as an incentive to 'soften up' distant targets.
Rotation of turret not being reset - agreed, this is a bug to fix
Foppy
The best tactic is to collect the key and activate your hub as soon as possible, and then boost engines and get down on the plain and (boost gun energy) lob shells at the enemy as they emerge from their fortress. You can pretty much wipe them out.
The voice is computer generated and reprocessed for effect.
Laser tanks - they do have a longer reload time than normal tanks. My best advice is boost speed, weave and get to higher ground/cover. But not stopping would be a start ;-)
MrTricks
I'm planning for upgrades that do give faster speed/greater yaw etc, but gun pitch will still be limited.
Yaw the gun with the tankbase. I could offer it as an option. I'd like the player to get used to an independant turret/tankbase and to not use the tankbase as an aiming tool though.
3rd person. Now on this I'm standing firm. There will be no 3rd person. Reason being that it breaks immersiveness and I want everything to happen through the perspective of the main character...