If speed is an issue then that puzzles me - You model in Wings3d. From My own experience with Wings3d you have to spend quite a time getting it to export the model properly.
I spent hours once modelling a spaceship in Wings3d - exported to .3ds and was left with a useless mesh.
So once you've spent time getting your export right you then import it into Ultimate Unwrap to create UV's and texture and sort out all those seperate surfaces that Wings3d creates according to a recent post on this subject.
You then have to load each and every bit of your level into Lightbulb to lightmap and then customise your own loader for lightbulbs proprietary format.
And then you code your own viz system !
I'm not sure how this saves time or makes the process any speedier as opposed to doing the lot in one Application specifically designed for this purpose and is certainly not a process that I would advise someone to try who is just starting out with 3D programming in Blitz3d as has stated the original poster .
I have experienced no speed issues with Quill3d - perhaps you were using an early demo version that did have some problems ?
Show us some shots of a level map created using Wings3d as the modeller - not just 1 room but a level - I'd be very interested - you can see lots of examples of what Quill3d can do on the Quill3d forum - a picture is worth a thousand words.........
I spent hours once modelling a spaceship in Wings3d - exported to .3ds and was left with a useless mesh.
So once you've spent time getting your export right you then import it into Ultimate Unwrap to create UV's and texture and sort out all those seperate surfaces that Wings3d creates according to a recent post on this subject.
You then have to load each and every bit of your level into Lightbulb to lightmap and then customise your own loader for lightbulbs proprietary format.
And then you code your own viz system !
I'm not sure how this saves time or makes the process any speedier as opposed to doing the lot in one Application specifically designed for this purpose and is certainly not a process that I would advise someone to try who is just starting out with 3D programming in Blitz3d as has stated the original poster .
I have experienced no speed issues with Quill3d - perhaps you were using an early demo version that did have some problems ?
Show us some shots of a level map created using Wings3d as the modeller - not just 1 room but a level - I'd be very interested - you can see lots of examples of what Quill3d can do on the Quill3d forum - a picture is worth a thousand words.........