MadMax,
The other quick and dirty way would be:-
(1) Check for collision between player and furniture
(2) Parent collided object to player (make player look like they have a hold on the furniture)
(3) Moving player now move furniture
(4) Have a special key to drop the furniture
i.e. release the parenting of the object to the player.
(Oh if you are meaning a first person mover then the camera would be the player I guess.)
This means player could carry stuff up and down stairs, into new rooms etc. with very little coding.
regards,
IPete2.
The other quick and dirty way would be:-
(1) Check for collision between player and furniture
(2) Parent collided object to player (make player look like they have a hold on the furniture)
(3) Moving player now move furniture
(4) Have a special key to drop the furniture
i.e. release the parenting of the object to the player.
(Oh if you are meaning a first person mover then the camera would be the player I guess.)
This means player could carry stuff up and down stairs, into new rooms etc. with very little coding.
regards,
IPete2.