Tank Universal: beta demo (again)

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>Thanks for your independent testing.

hehe... I told you I would be the first to buy it when it's done, so you can imagine that I enjoy playing it already...

What kind of tactics do you believe that the player will use? That could answer some questions about the controls...

I drive at full speed, make few corrections to the base, and fire at anything which is within 5-10 squares distance. To do that, I keep the gun elevated just a few degrees, so that I can hit anything within 5-10 squares distance... The only time where I use elevation, is to take out the sentries guarding the enemy entrance from the other side of the arena(to avoid their fire).

some of my problems with the controls are that they are not consistant... Often, the controls spin out of control and the gun turns halfway around the tank, even when I apply very little rotation with the mouse...

It sounds like you have done alot of thinking about the controls, which is good, but it also sounds like you just don't want to change anything about the controls. That's cool, but if the control is not intuitive, then the player will have great dificulty getting into the game. I am not advocating an FPS style control system with no dampening etc... To be able both raise and rotate the gun without LMB would be nice combined with the dampening of the gunrotation and would make it more intuitive, as well as retaining the dificulty of the game... As I play it on the arena at least, I rarely use gun elevation at all... If it was more intuitive, then I might be able to develop long range tactics instead of the short range tactics that I am forced to use now... Unless ofcourse that is how you want the game to be played!

You should also stop the rotation of the barrel when you enter the tank, as sometimes the gun rotates when I get in after being shot out.

...Still testing

Andy

EDIT: it was ofcourse 5-10 squares not 3-5...