Text with Bitmaps?

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Also, I did some tests on your code and it doesnt seem like its much faster than the good old text command? If you do this:

DrawText(ImageFont,MouseX()+40,MouseY()+15,"Hello there how are you!")

DrawText(ImageFont,MouseX()+40,MouseY()+15,"Hello there how are you!")

DrawText(ImageFont,MouseX()+40,MouseY()+15,"Hello there how are you!")

DrawText(ImageFont,MouseX()+40,MouseY()+15,"Hello there how are you!")

DrawText(ImageFont,MouseX()+40,MouseY()+15,"Hello there how are you!")

DrawText(ImageFont,MouseX()+40,MouseY()+15,"Hello there how are you!")

DrawText(ImageFont,MouseX()+40,MouseY()+15,"Hello there how are you!")

DrawText(ImageFont,MouseX()+40,MouseY()+15,"Hello there how are you!")



you will notice a great decrease in speed. The reason I need a function like this to be very fast is because I am working on an interface with a particle engine and I will need at least 10-20 dynamic texts appearing on the screen, and I do not want the screen fps to drop because a) it will give me a false impression of how many particles are/could be generated and b) I would just like it to run at optimal speed without the the interface being the slowdown. Any other suggestions?