I think this is a great idea and something this is long overdue. Granted, EdzUp's concern is completely valid but I think the idea of the project is to create a simple base to work from. If the code and libraries were heavily commented and straight forward, people like me (currently unable to code myself out of a paper bag) could take it and tweak it to the level of our ability, creating a whole new personalized engine. Is there really a need to constantly reinvent the wheel? With proper documentation, it could also be a wonderful learning tool for both the Blitz3D syntax and programming concepts that elude most beginners.
I am surprised that something like this hasn't been put together before. Sure there are engines out there but I don't think that they are really designed to be easily worked off of. You use them as they are which produces very clone like games. However, if it was kept simple and explained thoroughly, it would be a wonderful spring board! (IMHO) ^_~
I am surprised that something like this hasn't been put together before. Sure there are engines out there but I don't think that they are really designed to be easily worked off of. You use them as they are which produces very clone like games. However, if it was kept simple and explained thoroughly, it would be a wonderful spring board! (IMHO) ^_~