Nice work. as always mate.
No sprites means much fastness.
Can they be real triangles (not textured) ?
Or better, is each particle a pure single triangle surface ?
This was missing in my favourite blitz3D lib/systems !
Thx again.
No sprites means much fastness.
Can they be real triangles (not textured) ?
Or better, is each particle a pure single triangle surface ?
This was missing in my favourite blitz3D lib/systems !
Thx again.