"Quill, no competition :)"
There's lots of competition. Personally I don't like Quill; I was all excited by the hype leading up to its release and then was supremely disappointed when I tried the demo.
Zawran, I encourage you to try the demo of Quill since a lot of people really like it but note that you may not. I prefer to use normal modeling tools (eg. Lightwave, 3D Studio Max; I use a combination of Wings3D, Ultimate Unwrap, Lightbulb, B3D Tweak, etc.) since I am more familiar with those tools. One of the main reasons I use Blitz is because the collision detection system is flexible enough to allow any arbitrary geometry, created in any modeling tool, to be used for your level (as opposed to requiring special maps created in a special level editing tool.)
There's lots of competition. Personally I don't like Quill; I was all excited by the hype leading up to its release and then was supremely disappointed when I tried the demo.
Zawran, I encourage you to try the demo of Quill since a lot of people really like it but note that you may not. I prefer to use normal modeling tools (eg. Lightwave, 3D Studio Max; I use a combination of Wings3D, Ultimate Unwrap, Lightbulb, B3D Tweak, etc.) since I am more familiar with those tools. One of the main reasons I use Blitz is because the collision detection system is flexible enough to allow any arbitrary geometry, created in any modeling tool, to be used for your level (as opposed to requiring special maps created in a special level editing tool.)