IMHO off the shelf fps's are the bane of the PC Games world the main problem I come across is the 'simularity' between the engines. I know publishers push for this but I would sooner see loads of home grown engines rather than loads of games that just use one or two particular engines.
Who can remember the difference Serious Sam made to the FPS world it showed you didnt need claustraphobic corridors you could have vast expanses populated with tons of monsters :)
Who can remember the difference Serious Sam made to the FPS world it showed you didnt need claustraphobic corridors you could have vast expanses populated with tons of monsters :)