Off The Shelf FPS

Miscellaneous Forums/Blitz Showcase/Off The Shelf FPS

Definitly Hard.

Sadly I have nothing to contribute, as I haven't really tried modelling low-poly, and am currently writing my first game using all free media except for the level and the main charachter, who is made out of blitz primitives-need I say more.

Anyway, I think it's a good idea, but I'm not sure that you should use physics if you really want to do a fast fps. I mean sure, in a good quality fps, physics are desirable, but for a Doom II like fps, completly unneccessary. Not to say that Doom II wasn't good quality for it's time, in fact, I still like playing it. Also, I don't know if there are any blitz libraries for AI, as it's so general, unless you are talking about a pathfinding library.

Good luck!!!