Tank Universal: beta demo (again)

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I tried it again on default config, and it works fine - no lock up. I gusss it must be some sort of problem running at 1600x1200. The reason I run it at 1600x1200 is because that's the native resolution of my LCD display.

I think there is too much inertia on the tank movement, as real tanks have very stop-start movement in real life (very little acceleration - they just start moving at the set speed, and stop immediately - at least that's how it looks on TV ^_^). However I'm sure the controls are about getting used to them more than anything. Some tutorial levels to get used to the controls would be a good idea (think Crazy Taxi's Crazy Box).

Looks cool :) I don't like the pixelated font though, it turns into a mess when scaled, and doesn't match the sleek uncomplicated visuals of the rest of the game. A square font would be okay, but the gaps between the pixels seem like overkill.

Another suggestion - how about a visual aid to see where previous shots have hit? Some sort of marking on the floor, or something. Other tank games use this, and you can use your missed shots to judge your new shots. It also acts as a warning to other players :)