Multiple textures are supported by the .oct format, although my load/import function doesn't make use of this yet. Maybe in a future version.
As for converting to .b3d - well, it's possible, but again, maybe in a future version.
The tool does what I want it do for now though, so I can't make any guarantees about updates.
I would love to add support for FSRad's .ent format though - this allows for area lights and differing amounts of reflectivity - meaning you can create some even nicer looking scenes. Can't figure out the format at the moment though :(
As for converting to .b3d - well, it's possible, but again, maybe in a future version.
The tool does what I want it do for now though, so I can't make any guarantees about updates.
I would love to add support for FSRad's .ent format though - this allows for area lights and differing amounts of reflectivity - meaning you can create some even nicer looking scenes. Can't figure out the format at the moment though :(