b3d_rad - a radiosity processing/lightmapping solution for Blitz3D

Miscellaneous Forums/Content Creation Tools/b3d_rad - a radiosity processing/lightmapping solution for Blitz3D

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Multiple textures are supported by the .oct format, although my load/import function doesn't make use of this yet. Maybe in a future version.

As for converting to .b3d - well, it's possible, but again, maybe in a future version.

The tool does what I want it do for now though, so I can't make any guarantees about updates.

I would love to add support for FSRad's .ent format though - this allows for area lights and differing amounts of reflectivity - meaning you can create some even nicer looking scenes. Can't figure out the format at the moment though :(