b3d_rad - a radiosity processing/lightmapping solution for Blitz3D

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Very nice work!

I notice that you seem to be using only one texture (ie. everything is made out of brick) and this texture is applied at runtime in the demo. Do you have plans for supporting multiple textures (so that the walls could be made of brick and the railings out of wood for example)? If so, this texture info should be in the .b3d file so that the whole thing loads automatically.

Just a thought. :)