If I load in a mesh that contains surface, UV and texture information, then I try and re-texture it, my new texture doesn't appear. I have tried inserting TextureBlend commands, but they have either no effect, or leave the mesh brilliant white (no texture).
Any ideas where I am going wrong?
Sorry I cannot provide my code at the moment.
Any ideas where I am going wrong?
Sorry I cannot provide my code at the moment.