I have an idea! If you're using 3ds or x for models then you could do the following:
Alpha the entity to 0
create glowing sprites at each vertex of the model (all alphaed to 0)
make the sprites fade from 0 to 1 (perhaps make them grow a bite in size)
then set the weapon or player alpha to 1
then fade away the sprites (fade their size too if you like)
and voila! You're enitty has warped in!! I've made this piece of code myself some time ago but I lost it.
Goodluck!!
Alpha the entity to 0
create glowing sprites at each vertex of the model (all alphaed to 0)
make the sprites fade from 0 to 1 (perhaps make them grow a bite in size)
then set the weapon or player alpha to 1
then fade away the sprites (fade their size too if you like)
and voila! You're enitty has warped in!! I've made this piece of code myself some time ago but I lost it.
Goodluck!!