Function ControlP1() xinc# = (KeyDown(205) - KeyDown(203)) * 0.1 zinc# = (KeyDown(200) - KeyDown(208)) * 0.1 p1\xvel# = (p1\xvel# + xinc#) * 0.7 p1\zvel# = (p1\zvel# + zinc#) * 0.7 TranslateEntity p1\entity,p1\xvel#,p1\yvel#,p1\zvel# For i = 1 To CountCollisions(p1\entity) For b.box = Each box If CollisionEntity(p1\entity,i) = b\entity b\xvel# = p1\xvel# * Abs(CollisionNX(p1\entity,i)) b\zvel# = p1\zvel# * Abs(CollisionNZ(p1\entity,i)) End If Next Next End Function Function UpdateBoxes() For b.box = Each box TranslateEntity b\entity,b\xvel#,b\yvel#,b\zvel# x# = EntityX(b\entity) y# = EntityY(b\entity) z# = EntityZ(b\entity) b\xvel# = x - b\px b\yvel# = y - b\py b\zvel# = z - b\pz b\xvel# = (b\xvel#) * 0.7 b\yvel# = (b\yvel# - 0.1) * 0.5 b\zvel# = (b\zvel#) * 0.7 b\px# = EntityX(b\entity) b\py# = EntityY(b\entity) b\pz# = EntityZ(b\entity) Next End Function
taken from my little fun project :P