I don't think so - the texture buffer is attached to a texture which is mapped onto an entity and is quite independent of the rendering backbuffer.
Just as a simple example, a 512x512 texture is not uncommon and can be used on a 640x480 screen.
y'03
Just as a simple example, a 512x512 texture is not uncommon and can be used on a 640x480 screen.
y'03