What mearrin69 said.
I mean, of course nothing is easy.
I was a totally newby at 3D; I bought the boxed version, which comes with an handy paper manual. There's also some tutorial in it.
I can't say I've red all the tutorials... was more the pleasure of experimenting that worked with me.
That, together with other tutorials, the forum, and the good old 'try and discovering', has brought me at a good point in 3D programming.
I must admit I have not (yet) used any of the commands related to vectors, normals... I know the potential is there, simply I did not need to use it yet.
But I'm confident that whenever I want to deal with such commands, then the learning path will be the same.
Of course the learning curve and strategy differs, and it's very subjective.
Anyway, trying to be as much unpartial as possible, I feel to say that the Blitz language is very comprehensive. For example, one of my first question was 'ok, I have that cube, which is called 'entity'; so how can I just position the entity in front of the camera now ?
Then I found the command on the examples: PositionEntity entity,x,y,z.
Again, that are just personal considerations.
Sergio
I mean, of course nothing is easy.
I was a totally newby at 3D; I bought the boxed version, which comes with an handy paper manual. There's also some tutorial in it.
I can't say I've red all the tutorials... was more the pleasure of experimenting that worked with me.
That, together with other tutorials, the forum, and the good old 'try and discovering', has brought me at a good point in 3D programming.
I must admit I have not (yet) used any of the commands related to vectors, normals... I know the potential is there, simply I did not need to use it yet.
But I'm confident that whenever I want to deal with such commands, then the learning path will be the same.
Of course the learning curve and strategy differs, and it's very subjective.
Anyway, trying to be as much unpartial as possible, I feel to say that the Blitz language is very comprehensive. For example, one of my first question was 'ok, I have that cube, which is called 'entity'; so how can I just position the entity in front of the camera now ?
Then I found the command on the examples: PositionEntity entity,x,y,z.
Again, that are just personal considerations.
Sergio