PositionEntity and Collisions

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Same for me.

I think it can be used to check for collisions without using Moveentity.

So if you shoot a very fast bullet, which (would) hit the target, then it remains at starting position, and you can check for its collision to determine if the target (would have been) hit or not.

Instead, using moveentity, you have to check for collision at each move.

PositionEntity could so be used instead of PickEntity, if you play with collisions.

For example, since MD2 models are not pickable, you may find PositionEntity useful for fast bullets.

Sergio.