Fading from one texture to another.

Blitz3D Forums/Blitz3D Programming/Fading from one texture to another.

Yes, but the point is that a card that can do hardware multitexturing can't do an UNLIMITED amount of hardware multitexturing. My card can only do 2 textures in hardware. FDs method would require 3 textures in hardware to work. Only the newer 3d cards can do this.