Tiny Type prob

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I wish to let a variable 'equal' a sprite entity that is included in a type.

This isn't my exact code, but it's all the relevant stuff:


Type My_type
Field X
Field Y
Field Z
Field Sprite
End Type

For f=1 to 10
Type_data.My_Type=New My_type
Type_data/X=rnd(10,20)
Type_data/Y=rnd(10,20)
Type_data/Z=rnd(10,20)
Type_data/Mesh=LoadSprite("My_Sprite"+f+".png")
Next

;Further on in my program, I need to retrieve the FIRST Sprite handle. (The handle of the sprite in the first occurence. I can guarantee there WILL always be a valid entity)

target_sprite=My_Type/Sprite




---------
target_sprite=My_Type/Sprite
---------


Is that the correct syntax?
How can I specify it to be just the first if I have more than one occurence?

(Jst when I thought I was getting to grips with types!)