Fading from one texture to another.

Blitz3D Forums/Blitz3D Programming/Fading from one texture to another.

why not do to copies of the same entity

e1 = loadentity("terminator1_1.x") ; this uses one textured
e2 = loadentity("terminator1_2.x") ; different textured

for i#=0 to 1 step .02
 entityalpha e1,i
 entityalpha e2,1-i
next


does this help at all?