When you change screenmodes, all entities, textures and images are flushed out. The only way around this DirectX problem, is to reload everything after a mode change.
LoadMesh=False?
Blitz3D Forums/Blitz3D Beginners Area/LoadMesh=False?The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.